• Pokopia

    No Escape from Reality
    1
    0 Votes
    1 Posts
    190 Views
    No one has replied
  • Paid Role-Playing

    Game Gab
    29
    0 Votes
    29 Posts
    3k Views
    GashlycrumbG

    @Third-Eye said in Paid Role-Playing:

    The idea of dealing with players who think they’re a paying ‘customer’ always gets a legit, IRL, full-body shudder out of me when this comes up.

    Yeah. I think we have problems with players and staff viewing the games as transactional when are meant to be reciprocal, and making them literally transactional would make it worse.

  • Small Business / Commissions / Charity Links?

    No Escape from Reality
    10
    6 Votes
    10 Posts
    1k Views
    saoS

    @Faraday CUTE!!

  • Star Wars Age of Alliances: Hadrix and Cujo

    Rough and Rowdy
    1k
    32 Votes
    1k Posts
    832k Views
    W

    @Ashkuri
    There is no war in Ba Sing Se and there are no sex pests on AoA.
    Any belief to the contrary is against the way of things.
    Self-report, then self-deport.
    /s

  • Book Recs

    No Escape from Reality
    55
    4 Votes
    55 Posts
    8k Views
    SolsticeS

    Because this is topical for me today with the final part of Wind and Truth coming out (yay, finally, I can start it!) …

    Cannot possibly recommend the company Graphic Audio enough as an audiobook experience. It was my gateway drug back into reading after an embarrassingly long stretch of fractured attention span. Their tagline is ‘A Movie in Your Mind’, which it pretty well succeeds at. They make everything a full Radio Play experience, with sound effects and music and a sprawling cast of voice actors for each book.

    The only downside is that they do tend to retain the same voice talent, so if you bounce around between some series, you’ll be like, “Hey wait, why’s Wit here? Oh, no, he’s not. Just the same voice.”

    Either way, cannot recommend it highly enough. The actors really swing for the fences, and when it lands, it lands so well.

  • Minis

    Other Games
    1
    10 Votes
    1 Posts
    272 Views
    No one has replied
  • Does Anyone Even Care?

    Game Gab
    30
    0 Votes
    30 Posts
    3k Views
    Lemon FoxL

    My mentality is “I’m here for a good time and maybe a long time.” If I’m not interested in what’s happening, I just kinda…wander off. Or, if I really like the place, I’ll try to make my own fun right up until someone tells me “I’m doing it wrong.” Which is basically what happened with AoA and Cujo. 😛 Right now I’m between games and just waiting to see if one pops up that looks more interesting than just booting up the PlayStation.

    I don’t really feel any drive to ride a game into the sun.

  • Grid vs Web Scenes

    Game Gab
    33
    8 Votes
    33 Posts
    2k Views
    MisterBoringM

    @Clarion It’s more about the grid feeling like a virtual location where Ares / web scenes just have a flatness to them that I can’t get out of my brain (even though I know they’re both just scrolling walls of text).

  • Keys

    Game Gab
    2
    1 Votes
    2 Posts
    260 Views
    L. B. HeuschkelL

    Resolved now. Posting somewhere about it always solves a problem before anyone has a chance to find out what’s really wrong.

  • KDraygo's Playlist

    Pals and Playlists
    8
    7 Votes
    8 Posts
    2k Views
    KDraygoK

    Updated.

  • Tips for GMs

    Game Gab
    26
    1 Votes
    26 Posts
    3k Views
    JumpscareJ

    @Cobalt said in Tips for GMs:

    @bear_necessities said in Tips for GMs:

    @KDraygo said in Tips for GMs:

    Try to keep the scene moving,

    Please. Please keep things moving. I’ve been in GM’d scenes where we haven’t even finished “posing in” and have already hit the 1 hour mark.

    I know this is a few days ago, but this irks me so bad. It is why in the last few years that I was GMing for people, I instituted a rule that if you had not posed after 5-10 minutes when it was your run and not responded OOC your turn would be skipped.

    But scenes moving so slowly that I’d lose all focus on them, is a big reason why I stopped GMing and RPing altogether.

    To help with that, I try to make sure the beginning of a major event is “on rails,” like a guided tour. That is, everyone has 10 - 15 minutes to post before the next thing happens (NPC does a thing, everyone move to the next room, etc.). Everyone sticks together until the beginning is finished, and then you’re set free to go wherever you’d like, RP about the situation, take actions, etc.

    Having a beginning prepared in advance helps to strike a balance between player agency and moving things along.

    Unrelated: if someone wants to do something that’s beyond what you’re capable of handling, such as using everyday household objects to make war crime weapons in your My Little Pony game, you’re allowed to say, “I’m sorry, we don’t have support for handling that type of RP in this game. It’s outside the scope of the game’s theme.”

    Somewhat related: Be prepared for mediating players’ interpersonal issues in a calm and helpful manner. That includes banning, if necessary. Unless you have a positive reputation from past games, you need to understand that players are usually entering your game with zero trust of staff. The odds that a player has been burned by staff in the past is very high. So be keenly aware that you are the one who needs to earn their trust. Not the other way around.

    Also unrelated: Give your players things to do in their downtime. PRPs, RP about current events, take actions leading up to the next event, and optional scenes that produce tangible results are great for player engagement. Things like, “Make some clothes for the donation bin; we’re low on shoes,” or “The cows can be milked once a month to improve our town’s reputation,” or “The camp needs 20 pounds of wood to repair structures and 20 pounds of boar meat to survive the month in a healthy state,” can motivate players to do optional scenes in between major events.

    And it helps to fill in the four levels of player engagement:

    Metaplot: The reason why everything is happening. You’ll barely touch this, but it’s important to write down. You can drop little lore nuggets at the end of every chapter as a reward, but your players won’t directly interact with the metaplot.

    Chapter / season plot: These are the major plots that take months to resolve. They’re the backdrop to what’s happening in the story right now. These are the ones that are resolved over the course of multiple major scenes, as well as player actions over time. When a chapter plot resolves, it should usually cause a major dynamic shift in how the players RP, and what they RP about. For example, the PCs successfully opened the door to Twinkle Town, and now scenes are possible there, but it’s a very dangerous place to explore. The next season may be about making Twinkle Town a safe place to live as their homes on the Tiny Islands collapse.

    Episodic plot: Your “monster of the week” plot. These are the small steps forward in the Chapter Plot. They could also be unrelated to the chapter plot, too. Not everything that happens needs to end with a TV displaying Moriarty’s laughing face.

    Day-to-day plots: These are the things your players will be doing during their downtime, which I explained above. This is the most common type of RP that happens, so it’s really important to facilitate it however the players wish. They should be instantly accessible, either through guidelines or through automation (pre-written rules about rolling dice, adding code if that’s an option, etc.).

    Write down the metaplot, at least 3 chapter plots, at least 3 episodic plots per chapter, and at least 5 day-to-day plots. Now you’ve got a plan for keeping your players engaged for at least a year.

    Building a game is the easy part. Keeping it going for years is the real challenge.

    And on that note, it’s okay to have an ending in mind! You don’t have to run your game forever. A satisfying conclusion will be far more memorable than a game that just fizzles out due to lack of engagement. And, as a counter-point, it’s also okay to say that the game isn’t going in a direction you can handle, and wrap it up for the players. Sometimes experiments don’t work out, and that’s okay.

  • Brainstorming Game Ideas

    Game Gab
    18
    0 Votes
    18 Posts
    1k Views
    J

    @hellfrog This. Exactly this. I want players to do things and be rewarded, not be rewarded for logging in.

    The system I have in my mind may not work at all. But it can be changed. I just don’t want to continue doing the same thing, over and over, and expecting different results.

  • Star Wars: Dark Times

    Game Ads
    1
    2 Votes
    1 Posts
    415 Views
    No one has replied
  • PyReach

    Game Gab
    97
    8 Votes
    97 Posts
    13k Views
    PavelP

    Well, fine, I guess I’m finally going to have to build my VtR in Victorian London game I keep threatening to do.

  • Real Life Struggles/Support/Vent

    No Escape from Reality
    691
    17 Votes
    691 Posts
    261k Views
    P

    I got my only accusation of racism as a school counselor over schedule changes, and upon investigation, realized where it came from. I was denying schedule changes according to the written policy, but certain students (mostly wealthy and white) appealed over my head to a vice principal who made the schedule changes they requested, so it very much looked like some students were receiving favorable treatment (which they were, just not from me).

    Unfortunately, there was no denying that the school and district had issues with systemic racism, which made it understandable that parents would become frustrated.

  • Web-based CharGen or in-game CharGen

    Game Gab
    49
    0 Votes
    49 Posts
    5k Views
    hellfrogH

    @Pavel said in Web-based CharGen or in-game CharGen:

    @hellfrog said in Web-based CharGen or in-game CharGen:

    yeah applications are to tell you about the player more than the character, I think. "Name a non-fictional woman that is smarter than you’ would be a perfect application prompt.

    Faraday and Cobalt. Next question.

    you’re in, buddy!

  • Tsar's Playlist

    Pals and Playlists
    11
    13 Votes
    11 Posts
    2k Views
    D

    @tsar I am replying here to get your attention for no reason related to past posts in this thread.

    I just want to say I both appreciate and 😄 over the 🐌 facts I see when I peek at Crimson Compass’s site.

  • Bad Stuff Happening IC

    Game Gab
    94
    4 Votes
    94 Posts
    12k Views
    JumpscareJ

    @howyadoin said in Bad Stuff Happening IC:

    @MisterBoring Silent Heaven already exists

    ETA: joke

    You joke, but Silent Heaven players will 100% sign up for all of that and have a great time. The first event I ran that was tagged “risk of character death” had 31 characters sign up for it. I’m impressed by their ability to find brief moments of IC fun, relief and happiness for their characters, even in the direst situations.

  • So, probably don't want to browse MSB right now

    Rough and Rowdy
    9
    3 Votes
    9 Posts
    961 Views
    PavelP

    a man in a suit is making a funny face and saying oh no !

  • Other People

    Game Gab
    45
    4 Votes
    45 Posts
    5k Views
    MisterBoringM

    @Yam said in Other People:

    I was def curious about how often most RPers even consider Other People’s fun.

    I’m so worried about other people’s fun and happiness that my therapist wishes I would just be a selfish asshole once a month.