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    • RozR

      Happy Birthday BMD

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      Congrats to everyone that made this place what it is.

    • D

      Investing Yourself into your MU* Chars

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      FaradayF

      @mietze said in Investing Yourself into your MU* Chars:

      I don’t care how well you write. If you harm people or treat them like shit, I have no interest.

      Abusive behavior should never be tolerated.

      That said, I’ve met plenty of RPers through the years who were perfectly nice people, but their RP was just boring because they didn’t know how to write. I’m not talking about spelling and punctuation; I’m talking about the art of making a compelling character and writing an interesting story.

      MU RP exists at a crossroads between writing, improv, and gaming. Different games and/or players may value these things to different degrees, but they’re all essential IMHO. (and as with any activity involving other humans, basic social skills matter too)

    • FaradayF

      Why MUSH?

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      @L-B-Heuschkel Funnily enough, I worked with Raph for years when I worked at SOE, and he was doing Star Wars Galaxies. He’s a smart cookie. Knows his shit backwards and forwards.

    • hellfrogH

      Beware: 'Hella" aka Vulgarkitten aka poMonique@arx

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      EvilgraysonE

      @Roz She was on Road to Amber a few years back. Which is how I know some of that history.

    • J

      Superhero MU*s

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      R

      I wanted to offer something of substance instead of the glib comment that was originally here. Like every other game, Infinite Adventures has its pros and cons:

      PRO: The playerbase is friendly and engaging on the whole, and a healthy number of them seem interested in running plots, creating RP for others without overtly cliquish behavior, and so forth.

      PRO: Uranus in particular is, staff-wise, very invested in handling player relations issues and generating RP. For the cape circuit specifically, he does these things on a level noticeably beyond the norm for games these days.

      PRO: The game is quite active thus far, with RP requests often being answered quickly and players in my admittedly limited experience being plenty open to being directly approached for play.

      PRO: It is not required that players write apps from scratch: the staff will handle write ups upon request, allowing appers to make adjustments afterwards to taste. Given that the app process has been in a state of flux for most of the game’s life thus far, this is a definite boon for anyone who isn’t too particular about how their apps are written up.

      CON: There doesn’t seem to be much in the way of organization or consistency behind the scenes. It’s not ENTIRELY unusual on these games to be asked to adjust things on already approved sheets days or weeks after the fact in the early phases of a game, as app requirements are finalized; it is however unusual for an approved, active character to be abruptly and without conversation be taken from their player and set as an NPC despite the player having numerous plot irons in the fire, and despite the admin in charge of their sphere claiming a lack of interest in said removal. It seems as if communication could use some shoring up, so as to keep everyone - staff AND players - on the same page.

      CON: Because the game is new and has experienced a rapid growth over its brief lifespan thus far, it seems as if the head administrator in particular is in over his head, performing jobs that he isn’t especially suited to or comfortable with rather than delegating to the half a dozen or so other members of staff. Generally, I would suggest being very circumspect in dealing with him.

      Overall, given that the pickings are pretty slim for active games that are not run primarily for the benefit of mediocre adult children and their toxic friends - as Heroes Assembled, the other major choice that doesn’t come with a ton of additional qualifiers - it would be difficult NOT to recommend Infinite Adventures. Despite a rocky experience in places, it’s overall got a lot of potential for people interested in mixed theme comic book roleplay with a ~Year 2 bent, and I recommend giving it a look and seeing what the playerbase has to offer; just bear in mind that the management still seems to be working some things out.

    • TatT

      Session Zero & M*s

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      FaradayF

      I’ve been on games that had some kind of quiz as part of charges. I get where they’re coming from, but it was a real turn-off.

      I would feel the same way about an automated tutorial quest type thing. I appreciate the sentiment, but I don’t MUSH for quests and NPC bots. That would almost certainly have me saying “this is clearly not the right game for me”.

      What I try to do is have easy access for new players to get involved. Whether that’s a personal pointer in their approval: “Hey I notice you’ve got the BG skill of surfing, John does a lot of surfing RP…” or a general “how to find RP” guide, or frequent open plots where they can dive in.

      @Tat said in Session Zero & M*s:

      The tension with how much there is to read, to catch up on, to get into the game, is real.
      How to effectively communicate this stuff is a puzzle I have not yet solved.

      It’s definitely hard. In my last few games I tried experimenting with a layered approach to the stuff folks have to read. Keep the basics short and sweet, and then have links to expanded articles if they want/need more detail.

    • AriaA

      Cover Songs You Didn't Know You Needed

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      AriaA

      Double posting because holy shit.

      Jamie Bower (aka Vecna) covering “Run On (God’s Gonna Cut You Down)”

    • RozR

      Ares: Client or Portal?

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      L. B. HeuschkelL

      Portal for most things about scenes.
      Client for channels, pages, and handling fs3 combat.

    • K

      Deep Shadows MUSH

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      K

      @Jennkryst I’ll DM you, feel free to also page me on dsmush.com/webclient.

      The reason I don’t do both full roster and my roster system…simply is time. I have enough time and patients to pick one priority at a time and that right now is to get the character creation done.

    • TezT

      Big Update Thread

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      TezT

      @Jumpscare Time to immediately swap to it myself.

    • OT The RealO

      What happened, man?

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      JennkrystJ

      @Prototart said in What happened, man?:

      i don’t believe you

      Do it for her

    • TezT

      Ot The Real, Gorilla Nems Ban Thread

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      TezT

      @Aria lmfao ty I’ll look. At the hair transplant costs, I mean.

    • NarsonN

      Very off topic: Sesame Street Characters - which do you remember the most fondly?

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      BirdieB

      @MisterBoring said in Very off topic: Sesame Street Characters - which do you remember the most fondly?:

      For me it’s not a character so much as this segment:

      https://youtu.be/Hcx44e2gnfI

      Absolutely this and the one where the little girl goes to the store for a quart of milk, a stick of butter, and a loaf of bread. Whenever my husband says he’s going to the store or I say I’m running to grab stuff and we ask what do we need, we always end the list with that phrase. ❤ childhood was sweet.

      A quart of milk

    • R

      ADD/ADHD/Etc

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      FloofF

      Age is particularly relevant for those of us in estrogen-dominant bodies as we start feeling the effects of perimenopause in our (sometimes) 30s and (more often) 40s, too.

    • KarmaBumK

      Ares & Discord Integration

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      RozR

      @Roadspike said in Ares & Discord Integration:

      I’ve been on several games with Discord Integration. I’m a fan of it, because there are times when I little hit of that game-derived dopamine, but can’t log in to the actual game. But I also think that it’s very important to only have game channels on the Discord (except maybe an ‘Images’ channel or something like that) because otherwise it feels like more of a Discord game than a MUSH (even if all the RP takes place from the web portal). I want players to be able to have the full (or very nearly full, just without image spam) experience from the web portal/client.

      Yeah, if the Discord is limited to the game channels, then Discord just becomes a supplementary client with which to engage with the game. That would be my ideal, because then you don’t run the risk of there being game-focused public chatter and development happening that completely excludes those who don’t want to Discord.

    • tsarT

      What makes for satisfying story obstacles?

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      PavelP

      @Testament Oh, of course not. Though sometimes the actions of player characters make it inevitable - depending on the kind of game you’re running.

      In D&D, for instance, death is on the table at my table. It’s not creative per see, but it gives the world a verisimilitude that adds to the satisfactory nature of a story. In the view of my players and me, of course.

    • S

      When to Include Other Characters' Background

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      Yeah, gonna +1 here on what folks are saying about incorporating player backstories. Most people I know would love to have their PC history come up, it’s a great bit of collaboration and an excuse to get some great melodrama in.

      There are only two big things I’d caution about, which amount to either retconning or resolving the PC backstory, which can seem like good ideas but can wind up upsetting players if they’re not handled carefully. (I’ve seen these more often in TT than online, but I think it still holds.)

      Retconning is when you drop a big reveal that the PC only thought they knew what happened in their history and there’s some (usually dark) secret going on there. Ranging from your classic “Obi-Wan never told you what happened to your father” to full-on, like, “your history was actually a Total Recall implant by the bad guy and your life is a lie.” This can actually be really fun! But it’s a big change to the character going forward, and one that people might not appreciate implementing in RP. It’s not something I’d recommend doing without explicit permission from the player; even if it diminishes the impact of the big reveal, it’s just a huge risk unless you know how they’ll take it.

      Resolution, meanwhile, can seem like it’s an unambiguously good thing but can actually wind up making a character unusable. The A-Team was sentenced by a military court for a crime they didn’t commit, so if someone offered them a pardon for a job they’d presumably be over the moon… and then if they got it they wouldn’t be the A-Team anymore, they’d just be Some Guys. If my character wants something they don’t have as a fundamental part of their character concept, getting it can be a great plot point that changes the character in an entertaining way that’s great to work through, but if it feels like it happens too fast or too easy it just winds up a letdown at best and makes the PC unplayable at worst. (“Oh, the banishment that forced my PC to leave their old lives behind and fall in with the game’s setting has been rescinded, and they’re free to leave the game and return to their comfortable happy life? I guess they… do… that, then.”)

    • TezT

      AI in Games

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      PolkP

      Link related

      https://arstechnica.com/information-technology/2023/08/ai-powered-grocery-bot-suggests-recipe-for-toxic-gas-poison-bread-sandwich/

    • RaistlinR

      Game Development: Modern Gothic Storypath System

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      MisterBoringM

      @Raistlin Totally does. Very cool. If I have free time (which is a luxury these days) I’ll be sure and check it out when it opens.

    • S

      Space

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      MourneM

      One of the things I love about our last series of scopes is that we’ve been all: Ok we think it’ll be this good, which is awesome and then the telescope is all…

      Hold my drink.