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    • TezT

      Inuki Ban Thread

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      @Roz said in Inuki Ban Thread:

      @dvoraen said in Inuki Ban Thread:

      @Meg said in Inuki Ban Thread:

      i have to admit, i feel like this is a situation where it deserved at least a warning. i get that the behavior was gross. i called it out as gross.

      but i think there’s a line where like, idk, i think that it wasn’t a clear cut ‘would i expect to get banned for this if it were me’ in the rules.

      of course, i’m not a mod and i don’t make these calls and i understand it can be frustrating to make these calls and no call is going to make everyone happy. that’s my disclaimer. just speaking an opinion, even if it is from the minority.

      tbh, I’m of the opinion that this (the ban) was warranted. Much like how some games have banned players for their behavior in other places, that felt applicable here. It was really pretty apparent, from multiple threads, that this person’s behavior has involved multiple questionable decisions and comments at best, with questionable intent attached to them.

      Mm, don’t totally agree there. Games do preban, or ban based on behavior on other games, but the forums generally haven’t. I think they’re pretty different venues with different risks.

      Yeah, I think I can agree with that on the surface (meaning, I trust our admins as far as this forum is concerned). I think, speaking for myself only here, that my mindset has changed on certain things, namely giving chances, especially when the scenario is: “Person X has repeatedly shown ban-worthy behavior in the past, and is clearly showing signs they haven’t changed, in the present.”

    • tsarT

      Gardening!

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      KarmaBumK

      When the world goes up, I like to imagine what weird shit will manage to live in the wreckage we leave behind.

      Like mimics.

      IMG-3136.jpg

      IMG-3137.jpg

      IMG-3139.jpg

    • farfallaF

      What have you stolen?

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      BloodAngelB

      @crawfish It is not stolen if given out of respect!

    • Third EyeT

      What Is Alpha Anyway?

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      @Faraday said in What Is Alpha Anyway?:

      Alpha and beta are really meant for players to provide feedback and help test things out before it’s ready. That’s why so many video games offer free alpha/beta test versions. You’re doing them a favor by trying out their half-baked game/app.

      I think that this is really where I’m at:

      If the main purpose of having players on the game is to test systems/theme/etc and the features are not complete, I think it’s Alpha. If the main purpose of having players on the game is to test systems/theme/etc and the features are (nearly) complete, I think it’s Beta. If the main purpose of having players on the game is to tell stories and play the game and the features are complete, I think it’s Gold/Release – even if there are still going to be additions made to the game later.

      Those are just my definitions, of course, and I wouldn’t expect anyone else would stick to them (although it would be nice for me if they did).

    • GashlycrumbG

      What's written on the box

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      @Polk said in What's written on the box:

      Heh, the good old “What does the game need?” vs “Play what you like, friend!” dance used to frustrate me.

      But I eventually found an answer. “Welcome. Tell me what you like to play, and I can help you craft an idea that matches what works here.”

      I can get behind that answer because it means you are helping someone fit into the game. I know I’ve joined games and ‘played what I want’ and couldn’t get involve because most of what was going on my concept didn’t work.

      @Roadspike I totally agree that there needs to be more ‘That doesn’t work lets find something along the same vein that would’ for concepts that don’t. I think it would make a lot of people more active on games.

    • RozR

      Happy Birthday BMD

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      Congrats to everyone that made this place what it is.

    • D

      Investing Yourself into your MU* Chars

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      FaradayF

      @mietze said in Investing Yourself into your MU* Chars:

      I don’t care how well you write. If you harm people or treat them like shit, I have no interest.

      Abusive behavior should never be tolerated.

      That said, I’ve met plenty of RPers through the years who were perfectly nice people, but their RP was just boring because they didn’t know how to write. I’m not talking about spelling and punctuation; I’m talking about the art of making a compelling character and writing an interesting story.

      MU RP exists at a crossroads between writing, improv, and gaming. Different games and/or players may value these things to different degrees, but they’re all essential IMHO. (and as with any activity involving other humans, basic social skills matter too)

    • FaradayF

      Why MUSH?

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      @L-B-Heuschkel Funnily enough, I worked with Raph for years when I worked at SOE, and he was doing Star Wars Galaxies. He’s a smart cookie. Knows his shit backwards and forwards.

    • hellfrogH

      Beware: 'Hella" aka Vulgarkitten aka poMonique@arx

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      EvilgraysonE

      @Roz She was on Road to Amber a few years back. Which is how I know some of that history.

    • J

      Superhero MU*s

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      I wanted to offer something of substance instead of the glib comment that was originally here. Like every other game, Infinite Adventures has its pros and cons:

      PRO: The playerbase is friendly and engaging on the whole, and a healthy number of them seem interested in running plots, creating RP for others without overtly cliquish behavior, and so forth.

      PRO: Uranus in particular is, staff-wise, very invested in handling player relations issues and generating RP. For the cape circuit specifically, he does these things on a level noticeably beyond the norm for games these days.

      PRO: The game is quite active thus far, with RP requests often being answered quickly and players in my admittedly limited experience being plenty open to being directly approached for play.

      PRO: It is not required that players write apps from scratch: the staff will handle write ups upon request, allowing appers to make adjustments afterwards to taste. Given that the app process has been in a state of flux for most of the game’s life thus far, this is a definite boon for anyone who isn’t too particular about how their apps are written up.

      CON: There doesn’t seem to be much in the way of organization or consistency behind the scenes. It’s not ENTIRELY unusual on these games to be asked to adjust things on already approved sheets days or weeks after the fact in the early phases of a game, as app requirements are finalized; it is however unusual for an approved, active character to be abruptly and without conversation be taken from their player and set as an NPC despite the player having numerous plot irons in the fire, and despite the admin in charge of their sphere claiming a lack of interest in said removal. It seems as if communication could use some shoring up, so as to keep everyone - staff AND players - on the same page.

      CON: Because the game is new and has experienced a rapid growth over its brief lifespan thus far, it seems as if the head administrator in particular is in over his head, performing jobs that he isn’t especially suited to or comfortable with rather than delegating to the half a dozen or so other members of staff. Generally, I would suggest being very circumspect in dealing with him.

      Overall, given that the pickings are pretty slim for active games that are not run primarily for the benefit of mediocre adult children and their toxic friends - as Heroes Assembled, the other major choice that doesn’t come with a ton of additional qualifiers - it would be difficult NOT to recommend Infinite Adventures. Despite a rocky experience in places, it’s overall got a lot of potential for people interested in mixed theme comic book roleplay with a ~Year 2 bent, and I recommend giving it a look and seeing what the playerbase has to offer; just bear in mind that the management still seems to be working some things out.

    • TatT

      Session Zero & M*s

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      FaradayF

      I’ve been on games that had some kind of quiz as part of charges. I get where they’re coming from, but it was a real turn-off.

      I would feel the same way about an automated tutorial quest type thing. I appreciate the sentiment, but I don’t MUSH for quests and NPC bots. That would almost certainly have me saying “this is clearly not the right game for me”.

      What I try to do is have easy access for new players to get involved. Whether that’s a personal pointer in their approval: “Hey I notice you’ve got the BG skill of surfing, John does a lot of surfing RP…” or a general “how to find RP” guide, or frequent open plots where they can dive in.

      @Tat said in Session Zero & M*s:

      The tension with how much there is to read, to catch up on, to get into the game, is real.
      How to effectively communicate this stuff is a puzzle I have not yet solved.

      It’s definitely hard. In my last few games I tried experimenting with a layered approach to the stuff folks have to read. Keep the basics short and sweet, and then have links to expanded articles if they want/need more detail.

    • AriaA

      Cover Songs You Didn't Know You Needed

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      AriaA

      Double posting because holy shit.

      Jamie Bower (aka Vecna) covering “Run On (God’s Gonna Cut You Down)”

    • RozR

      Ares: Client or Portal?

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      L. B. HeuschkelL

      Portal for most things about scenes.
      Client for channels, pages, and handling fs3 combat.

    • K

      Deep Shadows MUSH

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      @Jennkryst I’ll DM you, feel free to also page me on dsmush.com/webclient.

      The reason I don’t do both full roster and my roster system…simply is time. I have enough time and patients to pick one priority at a time and that right now is to get the character creation done.

    • TezT

      Big Update Thread

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      TezT

      @Jumpscare Time to immediately swap to it myself.

    • OT The RealO

      What happened, man?

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      JennkrystJ

      @Prototart said in What happened, man?:

      i don’t believe you

      Do it for her

    • NarsonN

      Very off topic: Sesame Street Characters - which do you remember the most fondly?

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      BirdieB

      @MisterBoring said in Very off topic: Sesame Street Characters - which do you remember the most fondly?:

      For me it’s not a character so much as this segment:

      https://youtu.be/Hcx44e2gnfI

      Absolutely this and the one where the little girl goes to the store for a quart of milk, a stick of butter, and a loaf of bread. Whenever my husband says he’s going to the store or I say I’m running to grab stuff and we ask what do we need, we always end the list with that phrase. ❤ childhood was sweet.

      A quart of milk

    • R

      ADD/ADHD/Etc

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      FloofF

      Age is particularly relevant for those of us in estrogen-dominant bodies as we start feeling the effects of perimenopause in our (sometimes) 30s and (more often) 40s, too.

    • KarmaBumK

      Ares & Discord Integration

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      RozR

      @Roadspike said in Ares & Discord Integration:

      I’ve been on several games with Discord Integration. I’m a fan of it, because there are times when I little hit of that game-derived dopamine, but can’t log in to the actual game. But I also think that it’s very important to only have game channels on the Discord (except maybe an ‘Images’ channel or something like that) because otherwise it feels like more of a Discord game than a MUSH (even if all the RP takes place from the web portal). I want players to be able to have the full (or very nearly full, just without image spam) experience from the web portal/client.

      Yeah, if the Discord is limited to the game channels, then Discord just becomes a supplementary client with which to engage with the game. That would be my ideal, because then you don’t run the risk of there being game-focused public chatter and development happening that completely excludes those who don’t want to Discord.

    • tsarT

      What makes for satisfying story obstacles?

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      PavelP

      @Testament Oh, of course not. Though sometimes the actions of player characters make it inevitable - depending on the kind of game you’re running.

      In D&D, for instance, death is on the table at my table. It’s not creative per see, but it gives the world a verisimilitude that adds to the satisfactory nature of a story. In the view of my players and me, of course.